According to a news post from Variety, Sony Pictures has announced that they are currently in talks to obtain the film rights for the Catan board game franchise. With board game popularity on the rise, it’s of no surprise that a motion picture company is looking to capitalize by making a board game-themed movie. And really, what better game property […]
Some of these recent releases are giving me an odd sense of deja vu. We just reviewed a cyberpunk indie game with an all-caps main title and a subtitle. ‘Tis the season for cyberpunk, I guess?
Now here’s a crazy announcement that I missed: Fantasy Flight Games has formed a new development division focused strictly on digital efforts called Fantasy Flight Interactive. More interestingly, they’ve named Tim Gerritsen, a video game industry veteran from Irrational Games and Human Head Studios, to helm it.
One week ago, Decksplash, a multiplayer-only arena game featuring disembodied skateboards doing tricks and spreading paint a la Splatoon, was released on Steam for a free preview week. The stipulation was: download and play this game, but if it doesn’t get played by 100,000 people this week, it’s not getting finished. The scheme was hatched by developers Bossa Studios of […]
If speedrunning hasn’t been enshrined universally as its own gaming genre yet, it is overdue. Historically, the term has been applied to the general act of completing a game as quickly as possible, and the activity has been leveraged for everything from charity to straight up competitive bragging rights.
If you’re reading this review, H. P. Lovecraft most likely needs no introduction. If he does, use the Google machine. So, imagine living in H.P. Lovecraft’s time and having foreknowledge of his posthumous influence in the world of horror and pop culture.
Like a starship destroyer dropping on top of us from a warpgate, Boardcubator has fired into our inboxes a photo torpedo loaded with a sweet nugget of info about the first expansion to Space Race: The Card Game, the extremely clever card game covered in our very first tabletop-focused podcast.
Chip Theory Games launched the Kickstarter campaign for Too Many Bones: Undertow on October 17th, and as of the writing of this post, the campaign has already surpassed $450,000 in pledges. That’s 900% of the original $50,000 funding goal, and there’s 19 days left in the campaign.
Ah, Halloween! The candy. The costumes. The parties. The mutant, monster football players beating each other to a bloody pulp on the football field.
When Fantasy Flight and Games Workshop split, if someone had asked me which company, if any, would cozy up to Games Workshop to produce licensed games in the future, I would have had to give it some thought. After careful consideration, I may have offered several possibilities, not least of which would have been “no one.”
Tabletop miniatures games are, by far, my favorite hobby. I love every aspect of the miniature gaming process, whether it’s assembling them, painting them, and of course, playing with them.
Come along with us for a long overdue third edition of the Alternate Fire podcast, which happens to be our first-ever tabletop-gaming podcast.
Renowned designer Vital Lacerda’s newest title, Lisboa, has just recently finished production and is about to begin shipping to backers worldwide. Published by Eagle-Gryphon Games, this latest entry in its library revolves around the reconstruction of the titular city after an incredible series of natural disasters in 1755 left the city in ruins.
Guess what? Alternate Fire is back, and now we’re going to cover tabletop games! Perhaps some explanation is in order.
Our writer Jason Sterner bravely enters the world of crazy cannibalistic mountain hillbillies in this playthrough of the Outlast 2 demo. Look for a full review from Alternate Fire when the full game is released.
Hey kids! Do you like dungeon-crawly-hacky-slashy-beat-’em-ups? Of course you do.