I’ve played the demo for The Adventure Pals, and I wound up liking it more than I thought I would. In fact, I’d say it’s downright impressive. The sample of juicy platforming goodness materialized shortly after we ran news of The Adventure Pals’ debut on Kickstarter, which at the time of this writing, is about $12,000 short of its $28,190 goal with seven days to go.
The shortage is a crying shame and I hope they close the gap soon, because the demo, available here, foretells an enjoyable, well-executed game that’s gorgeous to look at. The smooth animation which I referred to in the Kickstarter news posting is even more striking when one is controlling the game first hand. In particular, the boss which bookends the demo is a delight to behold, showing off wacky facial expressions and crisp movements that look straight out of a high quality animated feature film. The gameplay is also quite solid, with hints at a progression system and amusing, unique takes on traditional platforming elements. The dialogue, though geared towards being child friendly, is laugh out loud funny at times due to frequent non sequitur punchlines. There’s also plenty of *wink, wink, nudge nudge*-style humor for adults, though its sufficiently obtuse to avoid offending the sensitive eyeballs of our gaming youth. Really, my only complaint about the demo is that the opening screen says to press X to play, and I wound up having to hit A; which took me entirely too long to figure out, by the way.
I should stop, since I could be wasting good review material here, and it is just a demo after all, but I would just hate to see this one miss its crowdfunding goal. If Mighty No. 9 can hit 400% of a $900,000 Kickstarter goal, there’s absolutely no good reason why a platformer like The Adventure Pals, which actually seems well designed (oh yeah, I went there), can’t hit 3% of that same amount.
Come on, indie community, try out the demo and if you like what you experience, show some love.