Our writer Jason Sterner bravely enters the world of crazy cannibalistic mountain hillbillies in this playthrough of the Outlast 2 demo. Look for a full review from Alternate Fire when the full game is released.
Hey kids! Do you like dungeon-crawly-hacky-slashy-beat-’em-ups? Of course you do.
Join our writer Jason Sterner as he braves the gauntlet of 2D goblins and random-number generation for your preview amusement.
Some may say that the most tumultuous and conflicting time of your life is your teenage years, a time when you must actively begin slotting yourself into a position in society while holding back the urge to slug all of the other teenagers around you.
I’m not sure if this is a proper editorial or a call for help. I suppose there’s no reason that it can’t be both right? Hi, my name is Jason, and I’m a Warframe addict. *pause for greetings and knowing nods to subside*
The ocean is one of the most terrifying places that we know about. Don’t believe me? Ever seen pictures of deep-sea angler fish? How about giant squid that can reach 46 feet in length?
Jason Sterner continues his nightmare descent into electronic existentialism in part 3 of the SOMA playthrough. Bring your galoshes.
Let it never be stated that the indie development world shies away from a little quirk. Far from it. Ok, imagine you’re a AAA-game publisher with a penchant for guns, explosions, and teenagers screaming at each other over voice chat. Now listen to this pitch:
Join Jason Sterner in his second video romp through the wet, soggy world of Frictional Games’ SOMA. There’s actually no horror worse than that scratching irritation on your nethers after a day spent in the salt-choked waters of the Atlantic.
SOMA officially launched on September 22nd. Since then, I have been braving the deep blue sea for our dedicated fans (fan?) so that you don’t have to! Rest assured, there will most definitely be a review up on this very website for your perusal within the next week or so.
Much like the Dark Souls series’ now infamous tagline of, “Prepare to die,” I have always thought that the tagline for all of Frictional Games‘ iconic games should simply be, “Prepare to poop.”