Some of these recent releases are giving me an odd sense of deja vu. We just reviewed a cyberpunk indie game with an all-caps main title and a subtitle. ‘Tis the season for cyberpunk, I guess?
Now here’s a crazy announcement that I missed: Fantasy Flight Games has formed a new development division focused strictly on digital efforts called Fantasy Flight Interactive. More interestingly, they’ve named Tim Gerritsen, a video game industry veteran from Irrational Games and Human Head Studios, to helm it.
One week ago, Decksplash, a multiplayer-only arena game featuring disembodied skateboards doing tricks and spreading paint a la Splatoon, was released on Steam for a free preview week. The stipulation was: download and play this game, but if it doesn’t get played by 100,000 people this week, it’s not getting finished. The scheme was hatched by developers Bossa Studios of […]
If speedrunning hasn’t been enshrined universally as its own gaming genre yet, it is overdue. Historically, the term has been applied to the general act of completing a game as quickly as possible, and the activity has been leveraged for everything from charity to straight up competitive bragging rights.
Chip Theory Games launched the Kickstarter campaign for Too Many Bones: Undertow on October 17th, and as of the writing of this post, the campaign has already surpassed $450,000 in pledges. That’s 900% of the original $50,000 funding goal, and there’s 19 days left in the campaign.
Ah, Halloween! The candy. The costumes. The parties. The mutant, monster football players beating each other to a bloody pulp on the football field.
When Fantasy Flight and Games Workshop split, if someone had asked me which company, if any, would cozy up to Games Workshop to produce licensed games in the future, I would have had to give it some thought. After careful consideration, I may have offered several possibilities, not least of which would have been “no one.”
Come along with us for a long overdue third edition of the Alternate Fire podcast, which happens to be our first-ever tabletop-gaming podcast.
Guess what? Alternate Fire is back, and now we’re going to cover tabletop games! Perhaps some explanation is in order.
Psyonix announced today that not only will their September update add an entire spanking-new game mode to Rocket League, but it will also feature several free PAX/Penny Arcade-themed garage items.
At the time of this writing, The Adventure Pals has successfully been funded with about 40 hours left to spare in its Kickstarter campaign.
The release of fully 3D platforming adventure games has dwindled significantly since their inception, and subsequent golden age, on the Nintendo 64.
I’ve played the demo for The Adventure Pals, and I wound up liking it more than I thought I would. In fact, I’d say it’s downright impressive.
Despite the fact that I can barely pull of drawing a stick figure (it’s really hard to get those straight lines on the arms and legs), I’m a sucker for interesting and impressive art when it comes to video games.
Remember the days of throwing down on the pixelated ice with your friends via NES, when hockey was about nothing more than making that pass, taking that shot, and punching that guy in the face? One-man development house Loren Lemcke does, and he’s in the process of making Super Blood Hockey, a retro-style tribute to the likes of NES classics such […]
It’s mid-day. I struck out to the west on my steed before first light, making sure he was well fed before the journey. I’ve passed the first portal. Maybe I should turn back, I might be too far out from my stronghold, but I need to reach the western camp.