Despite the fact that I can barely pull of drawing a stick figure (it’s really hard to get those straight lines on the arms and legs), I’m a sucker for interesting and impressive art when it comes to video games.
Remember the days of throwing down on the pixelated ice with your friends via NES, when hockey was about nothing more than making that pass, taking that shot, and punching that guy in the face? One-man development house Loren Lemcke does, and he’s in the process of making Super Blood Hockey, a retro-style tribute to the likes of NES classics such […]
The kingdom of Armello is going to get a little bit more crowded later this month. Developer League of Geeks is launching the first bonafide DLC pack for their anthropomorphic regicidal epic.
No Man’s Sky may be a game which truly needs no introduction. If you do need an introduction, I can only ask: where the hell have you been?
Last year, Kingdom, a “2D side-scrolling strategy/resource management hybrid,” was released. It was co-developed by developers Noio and Licorice and published by Raw Fury Games, all of hardy indie stock. Now, Kingdom: New Lands will replace Kingdom as the game’s definitive version.
In all honesty, I think games like Honey Rose: Underdog Fighter Extraordinaire are what make the indie scene great.
Colorful, imaginative family-friendly platformer The Adventure Pals has materialized on Kickstarter.
Remember when Dodgeball: A True Underdog Story came out, and interest in dodgeball spiked?
Way back in November, 2015, I wrote a long, heart-felt post related to events in my personal life. In that post, I asserted the value of video games as a pastime, and made a declaration that my hobby, and this website, were to continue unabated.
If any of our readers live on the eastern coast of the great States which are United in North America, they know that this may be Christmas Day but is sure as hell doesn’t feel like it.. This year, the term White Christmas refers not to the weather but to the pasty, pale complexions of my Caucasian family members.
For those gamers who crave mutually assured death, FUEGO! has been released.
I’ve always had a bit of a soft spot for isometric games. Maybe it’s because a large portion of my childhood occurred in the 16-bit era within the Genesis camp, and isometric perspective was often the closest games got to three dimensional perspective.
Astroneer was revealed to the world about a week ago by developer System Era Softworks, and it immediately captured my attention in the form of an animated .gif I saw on Twitter.
The rip-your-heart-out-of-your-freaking-chest-and-play-your-arteries-like-a-harp simulator, Home Free, appeared on Kickstarter a mere 6 days ago on October 1st, 2015. The free-roaming game, featuring a lost canine protagonist, has chewed its original $50,000 goal to pieces as of yesterday.
Up until now, I’ve written features on this site pertaining mostly to titles I had heard about prior to launch. A lot of the developers of the covered games have connections to prior projects, or creative studios, that I’m already familiar with. Today, I am getting in the true indie spirit and breaking that pattern.