I’ve noticed that, so far, a lot of my features on this site begin with me hearkening back to some by-gone era. Every article begins with me yammering on about the good old days when things were done this way, and this particular game did stuff that way.
The rip-your-heart-out-of-your-freaking-chest-and-play-your-arteries-like-a-harp simulator, Home Free, appeared on Kickstarter a mere 6 days ago on October 1st, 2015. The free-roaming game, featuring a lost canine protagonist, has chewed its original $50,000 goal to pieces as of yesterday.
As I mentioned in a previous news item, I’ve been looking forward to Lovers in a Dangerous Spacetime for quite a while. I’m a sucker for games with a big personality, which Lovers seemed to have in oodles.
Join Jason Sterner in his second video romp through the wet, soggy world of Frictional Games’ SOMA. There’s actually no horror worse than that scratching irritation on your nethers after a day spent in the salt-choked waters of the Atlantic.
SOMA officially launched on September 22nd. Since then, I have been braving the deep blue sea for our dedicated fans (fan?) so that you don’t have to! Rest assured, there will most definitely be a review up on this very website for your perusal within the next week or so.
Up until now, I’ve written features on this site pertaining mostly to titles I had heard about prior to launch. A lot of the developers of the covered games have connections to prior projects, or creative studios, that I’m already familiar with. Today, I am getting in the true indie spirit and breaking that pattern.
In my recent review of Satellite Reign, I mentioned a shareware/demo disc I obtained as a child. In a different, but similar compilation, I ran across a point-and-click adventure game called The Neverhood. In a time when adventure games were fairly plentiful, Neverhood distinguished itself by being entirely hand-animated in the clay medium.
Even as the present state of Indie gaming ushers in an era of unprecedented creative freedom for producers of electronic media, Shiny Entertainment was a beacon of imaginative and eclectic game design long before Kickstarter allowed modern day developers to connect directly with their audience of weirdos.
Join us for our very first podcast as the staff of Alternate-Fire and special guest discuss new exciting indie games in development, and the recent controversy over Airscape: The Fall of Gravity. Alternate-Fire Podcast 1 – 9/23/2015 – Airscape
Couch gaming with your buddies on PC is becoming more and more of a common occurrence, and I don’t get why the mainstream arm of the PC gaming industry hasn’t embraced local multiplayer.
Since you folks are coming to a site about indie gaming, I’m assuming you already know about Braid. If you don’t, you’re missing out on one of the most gorgeous puzzle-platformers this side of the new millennium. It’s challenging too; honestly I never finished it because I’m too stupid.
It was so good of Yacht Club Games to make me such a thoughtful birthday present. Such a thoughtful idea to make a free expansion to the amazing Shovel Knight, just for me.
Once upon a time, I was but a young child and I had no money. However, by the grace of my extended family’s finances, I received a gift which changed my life – a 386 PC with a 2X speed CD-ROM.
Much like the Dark Souls series’ now infamous tagline of, “Prepare to die,” I have always thought that the tagline for all of Frictional Games‘ iconic games should simply be, “Prepare to poop.”
It’s kind of funny how one’s perspective shifts. When someone buys a new car, suddenly they see that model of car everywhere they go. Ever since this website got started up, all I see is “indie” stuff.
I’ve kept my eye on Dropsy since learning about the title a few months ago. How can one not be interested in an adventure game with a nightmarish psychedelic Saturday morning kid’s show aesthetic, which is about a hand-less, mute clown who compulsively hugs people… and port-a-potties?